Tag: ModNation Racers

modnation report 03

PLATFORM: PS3
RELEASE DATE: 5/2010
DEVELOPER: United Front
ESRB RATING: E
Progress: loading…
I wouldn’t be doing much in the way of reporting if I didn’t warn my readers about the game-stopping load times in ModNation Racers. It is a crippling factor you should be aware of before purchasing that hides the beauty and hard work that so obviously went into making this game. The game is still bananas-fun but I’d feel bad not telling you outright.

Trying to find updates on the load times is not easy. United Front Games is pretty tight lipped about it but they are aware and working on the issue. Searching the community forums you will find lots of complaints but ultimately, too few people to create an actual community. The best I found in my search was a “We are listening” post on the PS Blog. Which has been updated weekly with little hints on what is in store for “the patch”. Hopefully, it will be worth the wait and include not only faster load times but some fun game modes and extras.
Here are some more of the nicely designed but seen all too often load screens in ModNation Racers. 
That said, I don’t want my third report on ModNation Racers to be all complaining.
One of the best ways to play ModNation is online XP Races. In game, you can use “quick access” to gain entry into an online match with up to 12 other online players. Once the count down light turns green it is pretty much crazy time with online players usually being better than the AI in campaign mode. You never know what short cuts others have found and you feel the vengeance when you get clobbered with weapons.
XP races can be either single races or a series (up to 5 laps) of races. For every race you finish, you gain Race XP for speed, stunts, and combat pulled off during the race. You can then “level up” and progress through the various classes. XP level 4-5 had me listed as a “Rookie III” currently I’m at level 7 which a much better title of “Prospect I”. 
Sadly, every race in the game is effected by the horrible load times.  However, I will remain loyal and await the fateful “patch.”

UPDATE:
8/4 UFG has released the first title update 1.02 for Modnation Racers. Improved load times and XP game play. Read all the details here.

modnation report 02

PLATFORM: PS3
RELEASE DATE: 5/2010
DEVELOPER: United Front
ESRB RATING: E
Progress: 20% trophies as of posting
My first Modnation Racers and piña colada party was this past Friday! In fact, I think I have invented a new trend in gamer parties: themed drinking/gaming soiree. I prepped for this particular bash by getting a new blue Dualshock 3 controller and had my friends B-real and Verdeberg over. Verde’ brought his own controller; bringing our controller count up to 4. The lovely Megan, my girlfriend, was on hand to race and man the blender for piña coladas. If you care to recreate my awesome get together, Megan’s amazing and very simple piña colada recipe is below.
Once everyone was settled, I had my guests get started on their own mod creation and get acquainted with the game controls. The game is simple enough so that everyone can figure out how to play in no time. Drifting was probably the hardest thing to explain. Personally, I took the time to show off my DL’d mods of Captain America (unofficial) and Sackboy and Kratos. 

Racing was as frantic and furious as it should have been. I really like how anyone can pick up this game and be a contender even against someone with more experience. I have about 5 tracks downloaded that I like from the community and all the tracks I’ve unlocked so far in the game. Advances were made in my career mode. B-real took out Hale in the second circuit of racing after we tried about 50 times. The game is truly living up to being as hard as they say–which I like.

Making a perfect Piña Colada:

4 ounces of Coco Lopez creme de coconut
4 ounces pineapple juice
3 ounce clear rum
2 cups (or so) of ice

Blend and garnish with a Maraschino cherry.

modnation report 01

PLATFORM: PS3
RELEASE DATE: 5/2010
DEVELOPER: United Front
ESRB RATING: E

Progress: 20% trophies as of posting

There was no real decision for me in purchasing Modnation Racers. As a big fan of Little Big Planet and the whole concept of “Play, Create, Share” combined with a history of Nintendo kart racing-love this was indeed a day one purchase for me. Seeing as this game will very likely represent years of content and challenges for me I felt a normal review wouldn’t cut it and this is the first of many “Modnation Reports” I will be posting.

I pre-ordered from a local GameStop so I got two downloadable creations right away with codes in the box: Kratos (GOW) and Sackboy (LBP) mods and carts. There was also a full color manual; I always see this as a sign that I’ve made a good purchase. I still appreciate the printed material that comes along with a top tier game; and am often disappointed with what is out there. For sure, a black and white manual with tons of “Notes” lined pages in the back is a bad sign.

This game is nonstop fun, pick up and race with friends or spend some time with the creation aspects of the game. You begin the game in the Modspot which is the central location in the game with access to all of the available play modes and creation areas as well as community interaction. I spent a good 20 minutes just hopping my kart over the fun box in the ModSpot before racing. Saying Modnation Racers is a good purchase is the understatement of 2010.

 Mod Creation

After a Quick Race I got down to mod creation. My first mod is kind of conservative. I went with a black white and gray theme and ended up with Mr. Grey that you see above. The controls for customizing your mod are very easy to navigate but with so many options it can be a little confusing at first. After a few minutes of playing with the controls navigating becomes much easier allowing your imagination to really take over. In fact, the controls are very similar to LBP but they actually seem much easier. You are limited to the basic mod body shape which looks a lot like a Sackboy (LBP) crossed with a Dunny toy from KidRobot. This body shape is not a limit to the creative modifications you can make.

The community has really taken to creating mods based off of popular franchises. You can find mods for every game and comic by now probably. Popular mods are showcased in the Modspot for everyone online to see. Mod homages to Mario, Iron Man and Spiderman continue to dominate the “popular” mods on display all this week.

Next, I want to tackle track construction which I am just getting my feet wet with. I’ll be figuring this out and watching the tutorials this week. Stay tuned for more on Modnation Racers as I create my track and strive to gain popularity in the Modnation community.

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